... took quite a while - but at least we now know what she's shooting at
If I can spare some time I will try and finish my 3D model of the future city in the background and post it here. Problem (apart from time) is that it won't render any more due to high poly and 4k textures But I'm working on a solution ...
no backdrop - it's a 3D model by DAZ/Stonemason and believe it or not - I rendered it using the standard built in DAZ render engine (which is not really state of the art ...). The only thing I did was some "mild" texture tweaking and some external fog and additional lighting.
The poly count (not including the background city and mountains) is 3,2 Million together with 1,7 Gig texture maps.
hmmm, I see I see. yea that's quite a load One piece of advice that I can give, is to always figure out what is going to be seen, what not, what the purpose of the scene or project is altogether, whether certain detail will be visible etc. That way you can pre-determine the scope of the project and save a great deal on render-time whilst preserving the same high-quality detail
good point! The problem with this scene is that virtually everything is going to be visible as this is the concept for a movie scene ... animated objects, people walking around, fog, spacecraft, hover cars, etc - and of course - the camera is moving, too
But of course for rendering a still frame you are absolutely right. First thing I'm looking for right now is a low poly model of my angry girl - she alone swallows 500K polys