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AngryEve-2 by nobbe42 AngryEve-2 by nobbe42
Well... just an unbureaucratic divorce :)
Scene set up in DAZ, texture tweaking in PS, material tweaking in Octane, light FX in AFX, rendered in Octane, some compositing in PS, postprocessing in PS
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:iconscriptedverse:
ScriptedVerse Featured By Owner Aug 31, 2013
No costly battles for custody, or division of assets! This will be the future of separation! I like it :-)
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:iconnobbe42:
nobbe42 Featured By Owner Sep 1, 2013
:)
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:iconviiik33:
viiik33 Featured By Owner Jun 5, 2013  Hobbyist Digital Artist
cool!!!
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:iconnobbe42:
nobbe42 Featured By Owner Jun 5, 2013
thanks :)
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:iconnerovii:
NeroVII Featured By Owner Jun 5, 2013  Hobbyist Digital Artist
Loving the colors and design.
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:iconnobbe42:
nobbe42 Featured By Owner Jun 5, 2013
thanks :)
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:iconnerovii:
NeroVII Featured By Owner Jun 5, 2013  Hobbyist Digital Artist
No prob. I find it inspirational.
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:iconnobbe42:
nobbe42 Featured By Owner Jun 5, 2013
:)
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:iconjrmalone:
jrmalone Featured By Owner Jun 4, 2013  Hobbyist Digital Artist
Awesome scene!
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:iconnobbe42:
nobbe42 Featured By Owner Jun 4, 2013
Thanks! :)
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:iconms-sternenhagel:
ms-sternenhagel Featured By Owner Jun 3, 2013  Hobbyist Digital Artist
oh wow... this looks realistic... awesome
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:iconnobbe42:
nobbe42 Featured By Owner Jun 4, 2013
Thanks :)
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:iconambientvertex:
ambientvertex Featured By Owner Jun 3, 2013   Digital Artist
yeeeeeeees, now this is awesome :D awesome job mate!
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:iconnobbe42:
nobbe42 Featured By Owner Jun 4, 2013
Thanks :)

... took quite a while - but at least we now know what she's shooting at :)

If I can spare some time I will try and finish my 3D model of the future city in the background and post it here. Problem (apart from time) is that it won't render any more due to high poly and 4k textures :(
But I'm working on a solution ...
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:iconambientvertex:
ambientvertex Featured By Owner Jun 4, 2013   Digital Artist
what software did you use for the background mountains? Or is it a backdrop texture?
And what's the poly-count in this scene? :)
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:iconnobbe42:
nobbe42 Featured By Owner Jun 4, 2013
no backdrop - it's a 3D model by DAZ/Stonemason and believe it or not - I rendered it using the standard built in DAZ render engine (which is not really state of the art ...). The only thing I did was some "mild" texture tweaking and some external fog and additional lighting.

The poly count (not including the background city and mountains) is 3,2 Million together with 1,7 Gig texture maps.
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:iconambientvertex:
ambientvertex Featured By Owner Jun 4, 2013   Digital Artist
hmmm, I see I see. yea that's quite a load :)
One piece of advice that I can give, is to always figure out what is going to be seen, what not, what the purpose of the scene or project is altogether, whether certain detail will be visible etc. That way you can pre-determine the scope of the project and save a great deal on render-time whilst preserving the same high-quality detail :):)
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:iconnobbe42:
nobbe42 Featured By Owner Jun 4, 2013
good point!
The problem with this scene is that virtually everything is going to be visible as this is the concept for a movie scene ... animated objects, people walking around, fog, spacecraft, hover cars, etc - and of course - the camera is moving, too :)

But of course for rendering a still frame you are absolutely right. First thing I'm looking for right now is a low poly model of my angry girl :) - she alone swallows 500K polys :)
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